欢迎来到第 18 篇!这是让你的 Vulkan 程序从“Demo”走向“软件”的关键一步。

目前我们的程序虽然能跑,但它极其脆弱。显卡和显示器之间的协议(Swap Chain)是基于固定的分辨率建立的。一旦你拖拽窗口边缘改变大小,或者最小化窗口,原本的 Swap Chain 就失效了。在 OpenGL 中,改变窗口大小可能只需要调用一个 glViewport。但在 Vulkan 中,这无异于一次“心脏移植手术”。

如果我们不做处理,Vulkan 会抛出 VK_ERROR_OUT_OF_DATE_KHR 错误,导致程序崩溃。

当窗口大小改变时,原来的 Swap Chain 图片大小就不匹配了。我们需要:

  1. 暂停 一切 GPU 操作。

  2. 销毁 旧的 Swap Chain 以及所有依赖它的资源(ImageViews, Framebuffers, 甚至 Pipeline)。

  3. 基于新的窗口大小,创建 一套全新的 Swap Chain 和资源。

  4. 恢复 渲染循环。

为了解决这个问题,我们需要实现 Swap Chain Recreation (重建交换链)。这相当于在运行时把之前的渲染管线拆了重装。

抽离清理逻辑 (cleanupSwapChain)

因为我们在“关闭程序”和“重建交换链”时都需要销毁这些资源,所以我们要把这部分清理代码从 cleanup 中抽离出来,避免代码重复。

HelloVulkanApp 类中添加 cleanupSwapChain 函数:

void cleanupSwapChain() {
    // 1. 销毁 Framebuffers
    for (auto framebuffer : swapChainFramebuffers) {
        vkDestroyFramebuffer(device, framebuffer, nullptr);
    }

    // 2. 销毁 Command Buffers
    // 我们不需要销毁 Pool,只需要释放 allocated 的 buffers 即可
    vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());

    // 3. 销毁管线 (Pipeline)
    // 如果我们使用了 Dynamic State (动态视口),其实不需要销毁管线。
    // 但之前的教程为了简单没用 Dynamic State,所以 Viewport 是写死在管线里的,必须销毁重建。
    vkDestroyPipeline(device, graphicsPipeline, nullptr);
    vkDestroyPipelineLayout(device, pipelineLayout, nullptr);

    // 4. 销毁 Render Pass
    vkDestroyRenderPass(device, renderPass, nullptr);

    // 5. 销毁 Image Views
    for (auto imageView : swapChainImageViews) {
        vkDestroyImageView(device, imageView, nullptr);
    }

    // 6. 销毁 Swap Chain
    vkDestroySwapchainKHR(device, swapChain, nullptr);
}

同时,修改原来的 cleanup 函数,让它调用上面这个新函数:

void cleanup() {
    cleanupSwapChain(); // <--- 调用公共清理逻辑

    // ... 剩下的是那些不需要重建的资源 (SyncObjects, CommandPool, Device, Instance) ...
    for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
        vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
        // ... 其他同步对象清理
    }
    vkDestroyCommandPool(device, commandPool, nullptr);
    vkDestroyDevice(device, nullptr);
    // ...
}

实现重建逻辑 (recreateSwapChain)

这是核心手术过程。

void recreateSwapChain() {
    // 1. 处理最小化 (Pause)
    // 如果窗口宽高为 0 (比如最小化了),就暂停在这里等待,直到窗口恢复显示
    int width = 0, height = 0;
    glfwGetFramebufferSize(window, &width, &height);
    while (width == 0 || height == 0) {
        glfwGetFramebufferSize(window, &width, &height);
        glfwWaitEvents();
    }

    // 2. 等待设备空闲
    // 绝对不能在 GPU 还在用资源的时候销毁它们!
    vkDeviceWaitIdle(device);

    // 3. 清理旧资源
    cleanupSwapChain();

    // 4. 重建资源
    // 按照依赖顺序重新调用之前的创建函数
    createSwapChain();        // 新的大小
    createImageViews();       // 依赖 SwapChain
    createRenderPass();       // 依赖 ImageFormat
    createGraphicsPipeline(); // 依赖 RenderPass 和 Viewport大小
    createFramebuffers();     // 依赖 RenderPass 和 ImageViews
    createCommandBuffer();    // 依赖 Framebuffers (因为我们在录制时绑定了 Framebuffer)
}

注意: 这里的 createCommandBuffer 其实不是重新创建 Pool,而是重新 vkAllocateCommandBuffers。因为我们在 cleanup 里 free 了它们。

监听窗口变化 (GLFW Callbacks)

我们需要让 GLFW 告诉我们要重建了。

添加标志位

在类成员变量中添加:

bool framebufferResized = false;

静态回调函数

因为 GLFW 是 C 库,无法直接调用 C++ 成员函数,我们需要一个静态中转函数。

static void framebufferResizeCallback(GLFWwindow* window, int width, int height) {
    // 获取我们的 app 指针
    auto app = reinterpret_cast<HelloVulkanApp*>(glfwGetWindowUserPointer(window));
    app->framebufferResized = true;
}

注册回调

initWindow 函数中:

void initWindow() {
    glfwInit();
    // ... hints ...
    window = glfwCreateWindow(...);
    
    // 把 app 指针存到 window 对象里,方便回调函数取出来
    glfwSetWindowUserPointer(window, this);
    // 注册回调
    glfwSetFramebufferSizeCallback(window, framebufferResizeCallback);
}

修改渲染循环 (drawFrame)

现在我们需要在渲染时检查 Swap Chain 是否还健康。如果不健康(Out of Date),就重建。

void drawFrame() {
    vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);

    uint32_t imageIndex;
    // 1. 获取图像时检查
    VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);

    // VK_ERROR_OUT_OF_DATE_KHR: 交换链完全不能用了(比如大小变了)。必须重建。
    if (result == VK_ERROR_OUT_OF_DATE_KHR) {
        recreateSwapChain();
        return; // 这一帧放弃,直接下一帧
    } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
        throw std::runtime_error("failed to acquire swap chain image!");
    }

    vkResetFences(device, 1, &inFlightFences[currentFrame]);

    vkResetCommandBuffer(commandBuffers[currentFrame], 0);
    recordCommandBuffer(commandBuffers[currentFrame], imageIndex);

    // ... Submit 代码保持不变 ...

    // 2. 显示图像时检查
    VkPresentInfoKHR presentInfo{};
    // ... 填写 presentInfo ...

    result = vkQueuePresentKHR(presentQueue, &presentInfo);

    // 检查 Present 的结果
    // VK_SUBOPTIMAL_KHR: 还能用,但属性不完美了(比如 SwapChain 大小和窗口大小不完全匹配)。
    // framebufferResized: 我们自己的标志位,表示用户拖拽了窗口。
    if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
        framebufferResized = false; // 重置标志
        recreateSwapChain();
    } else if (result != VK_SUCCESS) {
        throw std::runtime_error("failed to present swap chain image!");
    }

    currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
}

运行测试

现在运行你的程序:

  1. 拖拽改变窗口大小: 程序不应该崩溃,三角形应该会短暂卡顿一下,然后根据新的窗口比例拉伸显示。

  2. 最小化再还原: 程序应该正常暂停和恢复。

  3. 最大化: 应该正常全屏。

恭喜!你的程序现在是一个健壮的 Windows 应用程序了。


完整代码:

C++:

#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>

#include <iostream>
#include <fstream>
#include <stdexcept>
#include <algorithm>
#include <vector>
#include <cstring>
#include <cstdlib>
#include <cstdint>
#include <limits>
#include <optional>
#include <set>

const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 600;

const int MAX_FRAMES_IN_FLIGHT = 3;

const std::vector<const char*> validationLayers = {
    "VK_LAYER_KHRONOS_validation"
};

const std::vector<const char*> deviceExtensions = {
    VK_KHR_SWAPCHAIN_EXTENSION_NAME
};

#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif

VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) {
    auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
    if (func != nullptr) {
        return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
    }
    else {
        return VK_ERROR_EXTENSION_NOT_PRESENT;
    }
}

void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) {
    auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
    if (func != nullptr) {
        func(instance, debugMessenger, pAllocator);
    }
}

struct QueueFamilyIndices {
    std::optional<uint32_t> graphicsFamily;
    std::optional<uint32_t> presentFamily;

    bool isComplete() {
        return graphicsFamily.has_value() && presentFamily.has_value();
    }
};

struct SwapChainSupportDetails {
    VkSurfaceCapabilitiesKHR capabilities;
    std::vector<VkSurfaceFormatKHR> formats;
    std::vector<VkPresentModeKHR> presentModes;
};

class HelloTriangleApplication {
public:
    void run() {
        initWindow();
        initVulkan();
        mainLoop();
        cleanup();
    }

private:
    GLFWwindow* window;

    VkInstance instance;
    VkDebugUtilsMessengerEXT debugMessenger;
    VkSurfaceKHR surface;

    VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
    VkDevice device;

    VkQueue graphicsQueue;
    VkQueue presentQueue;

    VkSwapchainKHR swapChain;
    std::vector<VkImage> swapChainImages;
    VkFormat swapChainImageFormat;
    VkExtent2D swapChainExtent;
    std::vector<VkImageView> swapChainImageViews;
    std::vector<VkFramebuffer> swapChainFramebuffers;

    VkRenderPass renderPass;
    VkPipelineLayout pipelineLayout;
    VkPipeline graphicsPipeline;

    VkCommandPool commandPool;
    std::vector<VkCommandBuffer> commandBuffers;

    std::vector<VkSemaphore> imageAvailableSemaphores;
    std::vector<VkSemaphore> renderFinishedSemaphores;
    std::vector<VkFence> inFlightFences;
    uint32_t currentFrame = 0;

    bool framebufferResized = false;

    void initWindow() {
        glfwInit();

        glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);

        window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);
        glfwSetWindowUserPointer(window, this);
        glfwSetFramebufferSizeCallback(window, framebufferResizeCallback);
    }

    static void framebufferResizeCallback(GLFWwindow* window, int width, int height) {
        auto app = reinterpret_cast<HelloTriangleApplication*>(glfwGetWindowUserPointer(window));
        app->framebufferResized = true;
    }

    void initVulkan() {
        createInstance();
        setupDebugMessenger();
        createSurface();
        pickPhysicalDevice();
        createLogicalDevice();
        createSwapChain();
        createImageViews();
        createRenderPass();
        createGraphicsPipeline();
        createFramebuffers();
        createCommandPool();
        createCommandBuffers();
        createSyncObjects();
    }

    void mainLoop() {
        while (!glfwWindowShouldClose(window)) {
            glfwPollEvents();
            drawFrame();
        }

        vkDeviceWaitIdle(device);
    }

    void cleanupSwapChain() {
        for (auto framebuffer : swapChainFramebuffers) {
            vkDestroyFramebuffer(device, framebuffer, nullptr);
        }

        for (auto imageView : swapChainImageViews) {
            vkDestroyImageView(device, imageView, nullptr);
        }

        vkDestroySwapchainKHR(device, swapChain, nullptr);
    }

    void cleanup() {
        cleanupSwapChain();

        vkDestroyPipeline(device, graphicsPipeline, nullptr);
        vkDestroyPipelineLayout(device, pipelineLayout, nullptr);

        vkDestroyRenderPass(device, renderPass, nullptr);

        for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
            vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
            vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
            vkDestroyFence(device, inFlightFences[i], nullptr);
        }

        vkDestroyCommandPool(device, commandPool, nullptr);

        vkDestroyDevice(device, nullptr);

        if (enableValidationLayers) {
            DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
        }

        vkDestroySurfaceKHR(instance, surface, nullptr);
        vkDestroyInstance(instance, nullptr);

        glfwDestroyWindow(window);

        glfwTerminate();
    }

    void recreateSwapChain() {
        int width = 0, height = 0;
        glfwGetFramebufferSize(window, &width, &height);
        while (width == 0 || height == 0) {
            glfwGetFramebufferSize(window, &width, &height);
            glfwWaitEvents();
        }

        vkDeviceWaitIdle(device);

        cleanupSwapChain();

        createSwapChain();
        createImageViews();
        createFramebuffers();
    }

    void createInstance() {
        if (enableValidationLayers && !checkValidationLayerSupport()) {
            throw std::runtime_error("validation layers requested, but not available!");
        }

        VkApplicationInfo appInfo{};
        appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
        appInfo.pApplicationName = "Hello Triangle";
        appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
        appInfo.pEngineName = "No Engine";
        appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
        appInfo.apiVersion = VK_API_VERSION_1_0;

        VkInstanceCreateInfo createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
        createInfo.pApplicationInfo = &appInfo;

        auto extensions = getRequiredExtensions();
        createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
        createInfo.ppEnabledExtensionNames = extensions.data();

        VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{};
        if (enableValidationLayers) {
            createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
            createInfo.ppEnabledLayerNames = validationLayers.data();

            populateDebugMessengerCreateInfo(debugCreateInfo);
            createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
        }
        else {
            createInfo.enabledLayerCount = 0;

            createInfo.pNext = nullptr;
        }

        if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
            throw std::runtime_error("failed to create instance!");
        }
    }

    void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
        createInfo = {};
        createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
        createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
        createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
        createInfo.pfnUserCallback = debugCallback;
    }

    void setupDebugMessenger() {
        if (!enableValidationLayers) return;

        VkDebugUtilsMessengerCreateInfoEXT createInfo;
        populateDebugMessengerCreateInfo(createInfo);

        if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
            throw std::runtime_error("failed to set up debug messenger!");
        }
    }

    void createSurface() {
        if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
            throw std::runtime_error("failed to create window surface!");
        }
    }

    void pickPhysicalDevice() {
        uint32_t deviceCount = 0;
        vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);

        if (deviceCount == 0) {
            throw std::runtime_error("failed to find GPUs with Vulkan support!");
        }

        std::vector<VkPhysicalDevice> devices(deviceCount);
        vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());

        for (const auto& device : devices) {
            if (isDeviceSuitable(device)) {
                physicalDevice = device;
                break;
            }
        }

        if (physicalDevice == VK_NULL_HANDLE) {
            throw std::runtime_error("failed to find a suitable GPU!");
        }
    }

    void createLogicalDevice() {
        QueueFamilyIndices indices = findQueueFamilies(physicalDevice);

        std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
        std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };

        float queuePriority = 1.0f;
        for (uint32_t queueFamily : uniqueQueueFamilies) {
            VkDeviceQueueCreateInfo queueCreateInfo{};
            queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
            queueCreateInfo.queueFamilyIndex = queueFamily;
            queueCreateInfo.queueCount = 1;
            queueCreateInfo.pQueuePriorities = &queuePriority;
            queueCreateInfos.push_back(queueCreateInfo);
        }

        VkPhysicalDeviceFeatures deviceFeatures{};

        VkDeviceCreateInfo createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;

        createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
        createInfo.pQueueCreateInfos = queueCreateInfos.data();

        createInfo.pEnabledFeatures = &deviceFeatures;

        createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
        createInfo.ppEnabledExtensionNames = deviceExtensions.data();

        if (enableValidationLayers) {
            createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
            createInfo.ppEnabledLayerNames = validationLayers.data();
        }
        else {
            createInfo.enabledLayerCount = 0;
        }

        if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
            throw std::runtime_error("failed to create logical device!");
        }

        vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
        vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
    }

    void createSwapChain() {
        SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);

        VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
        VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
        VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);

        uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
        if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
            imageCount = swapChainSupport.capabilities.maxImageCount;
        }

        VkSwapchainCreateInfoKHR createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
        createInfo.surface = surface;

        createInfo.minImageCount = imageCount;
        createInfo.imageFormat = surfaceFormat.format;
        createInfo.imageColorSpace = surfaceFormat.colorSpace;
        createInfo.imageExtent = extent;
        createInfo.imageArrayLayers = 1;
        createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;

        QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
        uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };

        if (indices.graphicsFamily != indices.presentFamily) {
            createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
            createInfo.queueFamilyIndexCount = 2;
            createInfo.pQueueFamilyIndices = queueFamilyIndices;
        }
        else {
            createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
        }

        createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
        createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
        createInfo.presentMode = presentMode;
        createInfo.clipped = VK_TRUE;

        if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
            throw std::runtime_error("failed to create swap chain!");
        }

        vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
        swapChainImages.resize(imageCount);
        vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());

        swapChainImageFormat = surfaceFormat.format;
        swapChainExtent = extent;
    }

    void createImageViews() {
        swapChainImageViews.resize(swapChainImages.size());

        for (size_t i = 0; i < swapChainImages.size(); i++) {
            VkImageViewCreateInfo createInfo{};
            createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
            createInfo.image = swapChainImages[i];
            createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
            createInfo.format = swapChainImageFormat;
            createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
            createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
            createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
            createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
            createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
            createInfo.subresourceRange.baseMipLevel = 0;
            createInfo.subresourceRange.levelCount = 1;
            createInfo.subresourceRange.baseArrayLayer = 0;
            createInfo.subresourceRange.layerCount = 1;

            if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
                throw std::runtime_error("failed to create image views!");
            }
        }
    }

    void createRenderPass() {
        VkAttachmentDescription colorAttachment{};
        colorAttachment.format = swapChainImageFormat;
        colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
        colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
        colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
        colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
        colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
        colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
        colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;

        VkAttachmentReference colorAttachmentRef{};
        colorAttachmentRef.attachment = 0;
        colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

        VkSubpassDescription subpass{};
        subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
        subpass.colorAttachmentCount = 1;
        subpass.pColorAttachments = &colorAttachmentRef;

        VkSubpassDependency dependency{};
        dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
        dependency.dstSubpass = 0;
        dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
        dependency.srcAccessMask = 0;
        dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
        dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;

        VkRenderPassCreateInfo renderPassInfo{};
        renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
        renderPassInfo.attachmentCount = 1;
        renderPassInfo.pAttachments = &colorAttachment;
        renderPassInfo.subpassCount = 1;
        renderPassInfo.pSubpasses = &subpass;
        renderPassInfo.dependencyCount = 1;
        renderPassInfo.pDependencies = &dependency;

        if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
            throw std::runtime_error("failed to create render pass!");
        }
    }

    void createGraphicsPipeline() {
        auto vertShaderCode = readFile("shaders/vert.spv");
        auto fragShaderCode = readFile("shaders/frag.spv");

        VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
        VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);

        VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
        vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
        vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
        vertShaderStageInfo.module = vertShaderModule;
        vertShaderStageInfo.pName = "main";

        VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
        fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
        fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
        fragShaderStageInfo.module = fragShaderModule;
        fragShaderStageInfo.pName = "main";

        VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };

        VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
        vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
        vertexInputInfo.vertexBindingDescriptionCount = 0;
        vertexInputInfo.vertexAttributeDescriptionCount = 0;

        VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
        inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
        inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
        inputAssembly.primitiveRestartEnable = VK_FALSE;

        VkPipelineViewportStateCreateInfo viewportState{};
        viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
        viewportState.viewportCount = 1;
        viewportState.scissorCount = 1;

        VkPipelineRasterizationStateCreateInfo rasterizer{};
        rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
        rasterizer.depthClampEnable = VK_FALSE;
        rasterizer.rasterizerDiscardEnable = VK_FALSE;
        rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
        rasterizer.lineWidth = 1.0f;
        rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
        rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
        rasterizer.depthBiasEnable = VK_FALSE;

        VkPipelineMultisampleStateCreateInfo multisampling{};
        multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
        multisampling.sampleShadingEnable = VK_FALSE;
        multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

        VkPipelineColorBlendAttachmentState colorBlendAttachment{};
        colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
        colorBlendAttachment.blendEnable = VK_FALSE;

        VkPipelineColorBlendStateCreateInfo colorBlending{};
        colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
        colorBlending.logicOpEnable = VK_FALSE;
        colorBlending.logicOp = VK_LOGIC_OP_COPY;
        colorBlending.attachmentCount = 1;
        colorBlending.pAttachments = &colorBlendAttachment;
        colorBlending.blendConstants[0] = 0.0f;
        colorBlending.blendConstants[1] = 0.0f;
        colorBlending.blendConstants[2] = 0.0f;
        colorBlending.blendConstants[3] = 0.0f;

        std::vector<VkDynamicState> dynamicStates = {
            VK_DYNAMIC_STATE_VIEWPORT,
            VK_DYNAMIC_STATE_SCISSOR
        };
        VkPipelineDynamicStateCreateInfo dynamicState{};
        dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
        dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size());
        dynamicState.pDynamicStates = dynamicStates.data();

        VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
        pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
        pipelineLayoutInfo.setLayoutCount = 0;
        pipelineLayoutInfo.pushConstantRangeCount = 0;

        if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
            throw std::runtime_error("failed to create pipeline layout!");
        }

        VkGraphicsPipelineCreateInfo pipelineInfo{};
        pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
        pipelineInfo.stageCount = 2;
        pipelineInfo.pStages = shaderStages;
        pipelineInfo.pVertexInputState = &vertexInputInfo;
        pipelineInfo.pInputAssemblyState = &inputAssembly;
        pipelineInfo.pViewportState = &viewportState;
        pipelineInfo.pRasterizationState = &rasterizer;
        pipelineInfo.pMultisampleState = &multisampling;
        pipelineInfo.pColorBlendState = &colorBlending;
        pipelineInfo.pDynamicState = &dynamicState;
        pipelineInfo.layout = pipelineLayout;
        pipelineInfo.renderPass = renderPass;
        pipelineInfo.subpass = 0;
        pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;

        if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
            throw std::runtime_error("failed to create graphics pipeline!");
        }

        vkDestroyShaderModule(device, fragShaderModule, nullptr);
        vkDestroyShaderModule(device, vertShaderModule, nullptr);
    }

    void createFramebuffers() {
        swapChainFramebuffers.resize(swapChainImageViews.size());

        for (size_t i = 0; i < swapChainImageViews.size(); i++) {
            VkImageView attachments[] = {
                swapChainImageViews[i]
            };

            VkFramebufferCreateInfo framebufferInfo{};
            framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
            framebufferInfo.renderPass = renderPass;
            framebufferInfo.attachmentCount = 1;
            framebufferInfo.pAttachments = attachments;
            framebufferInfo.width = swapChainExtent.width;
            framebufferInfo.height = swapChainExtent.height;
            framebufferInfo.layers = 1;

            if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
                throw std::runtime_error("failed to create framebuffer!");
            }
        }
    }

    void createCommandPool() {
        QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);

        VkCommandPoolCreateInfo poolInfo{};
        poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
        poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
        poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();

        if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
            throw std::runtime_error("failed to create command pool!");
        }
    }

    void createCommandBuffers() {
        commandBuffers.resize(MAX_FRAMES_IN_FLIGHT);

        VkCommandBufferAllocateInfo allocInfo{};
        allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
        allocInfo.commandPool = commandPool;
        allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
        allocInfo.commandBufferCount = (uint32_t)commandBuffers.size();

        if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
            throw std::runtime_error("failed to allocate command buffers!");
        }
    }

    void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) {
        VkCommandBufferBeginInfo beginInfo{};
        beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;

        if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
            throw std::runtime_error("failed to begin recording command buffer!");
        }

        VkRenderPassBeginInfo renderPassInfo{};
        renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
        renderPassInfo.renderPass = renderPass;
        renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
        renderPassInfo.renderArea.offset = { 0, 0 };
        renderPassInfo.renderArea.extent = swapChainExtent;

        VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
        renderPassInfo.clearValueCount = 1;
        renderPassInfo.pClearValues = &clearColor;

        vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);

        vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);

        VkViewport viewport{};
        viewport.x = 0.0f;
        viewport.y = 0.0f;
        viewport.width = (float)swapChainExtent.width;
        viewport.height = (float)swapChainExtent.height;
        viewport.minDepth = 0.0f;
        viewport.maxDepth = 1.0f;
        vkCmdSetViewport(commandBuffer, 0, 1, &viewport);

        VkRect2D scissor{};
        scissor.offset = { 0, 0 };
        scissor.extent = swapChainExtent;
        vkCmdSetScissor(commandBuffer, 0, 1, &scissor);

        vkCmdDraw(commandBuffer, 3, 1, 0, 0);

        vkCmdEndRenderPass(commandBuffer);

        if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
            throw std::runtime_error("failed to record command buffer!");
        }
    }

    void createSyncObjects() {
        imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
        renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
        inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);

        VkSemaphoreCreateInfo semaphoreInfo{};
        semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;

        VkFenceCreateInfo fenceInfo{};
        fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
        fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;

        for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
            if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
                vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
                vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
                throw std::runtime_error("failed to create synchronization objects for a frame!");
            }
        }
    }

    void drawFrame() {
        vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);

        uint32_t imageIndex;
        VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);

        if (result == VK_ERROR_OUT_OF_DATE_KHR) {
            recreateSwapChain();
            return;
        }
        else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
            throw std::runtime_error("failed to acquire swap chain image!");
        }

        vkResetFences(device, 1, &inFlightFences[currentFrame]);

        vkResetCommandBuffer(commandBuffers[currentFrame], /*VkCommandBufferResetFlagBits*/ 0);
        recordCommandBuffer(commandBuffers[currentFrame], imageIndex);

        VkSubmitInfo submitInfo{};
        submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;

        VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
        VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
        submitInfo.waitSemaphoreCount = 1;
        submitInfo.pWaitSemaphores = waitSemaphores;
        submitInfo.pWaitDstStageMask = waitStages;

        submitInfo.commandBufferCount = 1;
        submitInfo.pCommandBuffers = &commandBuffers[currentFrame];

        VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
        submitInfo.signalSemaphoreCount = 1;
        submitInfo.pSignalSemaphores = signalSemaphores;

        if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
            throw std::runtime_error("failed to submit draw command buffer!");
        }

        VkPresentInfoKHR presentInfo{};
        presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;

        presentInfo.waitSemaphoreCount = 1;
        presentInfo.pWaitSemaphores = signalSemaphores;

        VkSwapchainKHR swapChains[] = { swapChain };
        presentInfo.swapchainCount = 1;
        presentInfo.pSwapchains = swapChains;

        presentInfo.pImageIndices = &imageIndex;

        result = vkQueuePresentKHR(presentQueue, &presentInfo);

        if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
            framebufferResized = false;
            recreateSwapChain();
        }
        else if (result != VK_SUCCESS) {
            throw std::runtime_error("failed to present swap chain image!");
        }

        currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
    }

    VkShaderModule createShaderModule(const std::vector<char>& code) {
        VkShaderModuleCreateInfo createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
        createInfo.codeSize = code.size();
        createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());

        VkShaderModule shaderModule;
        if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
            throw std::runtime_error("failed to create shader module!");
        }

        return shaderModule;
    }

    VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
        for (const auto& availableFormat : availableFormats) {
            if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
                return availableFormat;
            }
        }

        return availableFormats[0];
    }

    VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) {
        for (const auto& availablePresentMode : availablePresentModes) {
            if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
                return availablePresentMode;
            }
        }

        return VK_PRESENT_MODE_FIFO_KHR;
    }

    VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
        if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) {
            return capabilities.currentExtent;
        }
        else {
            int width, height;
            glfwGetFramebufferSize(window, &width, &height);

            VkExtent2D actualExtent = {
                static_cast<uint32_t>(width),
                static_cast<uint32_t>(height)
            };

            actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
            actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);

            return actualExtent;
        }
    }

    SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
        SwapChainSupportDetails details;

        vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);

        uint32_t formatCount;
        vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);

        if (formatCount != 0) {
            details.formats.resize(formatCount);
            vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
        }

        uint32_t presentModeCount;
        vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);

        if (presentModeCount != 0) {
            details.presentModes.resize(presentModeCount);
            vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
        }

        return details;
    }

    bool isDeviceSuitable(VkPhysicalDevice device) {
        QueueFamilyIndices indices = findQueueFamilies(device);

        bool extensionsSupported = checkDeviceExtensionSupport(device);

        bool swapChainAdequate = false;
        if (extensionsSupported) {
            SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
            swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
        }

        return indices.isComplete() && extensionsSupported && swapChainAdequate;
    }

    bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
        uint32_t extensionCount;
        vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);

        std::vector<VkExtensionProperties> availableExtensions(extensionCount);
        vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());

        std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());

        for (const auto& extension : availableExtensions) {
            requiredExtensions.erase(extension.extensionName);
        }

        return requiredExtensions.empty();
    }

    QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
        QueueFamilyIndices indices;

        uint32_t queueFamilyCount = 0;
        vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);

        std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
        vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());

        int i = 0;
        for (const auto& queueFamily : queueFamilies) {
            if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
                indices.graphicsFamily = i;
            }

            VkBool32 presentSupport = false;
            vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);

            if (presentSupport) {
                indices.presentFamily = i;
            }

            if (indices.isComplete()) {
                break;
            }

            i++;
        }

        return indices;
    }

    std::vector<const char*> getRequiredExtensions() {
        uint32_t glfwExtensionCount = 0;
        const char** glfwExtensions;
        glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);

        std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);

        if (enableValidationLayers) {
            extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
        }

        return extensions;
    }

    bool checkValidationLayerSupport() {
        uint32_t layerCount;
        vkEnumerateInstanceLayerProperties(&layerCount, nullptr);

        std::vector<VkLayerProperties> availableLayers(layerCount);
        vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());

        for (const char* layerName : validationLayers) {
            bool layerFound = false;

            for (const auto& layerProperties : availableLayers) {
                if (strcmp(layerName, layerProperties.layerName) == 0) {
                    layerFound = true;
                    break;
                }
            }

            if (!layerFound) {
                return false;
            }
        }

        return true;
    }

    static std::vector<char> readFile(const std::string& filename) {
        std::ifstream file(filename, std::ios::ate | std::ios::binary);

        if (!file.is_open()) {
            throw std::runtime_error("failed to open file!");
        }

        size_t fileSize = (size_t)file.tellg();
        std::vector<char> buffer(fileSize);

        file.seekg(0);
        file.read(buffer.data(), fileSize);

        file.close();

        return buffer;
    }

    static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
        std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;

        return VK_FALSE;
    }
};

int main() {
    HelloTriangleApplication app;

    try {
        app.run();
    }
    catch (const std::exception& e) {
        std::cerr << e.what() << std::endl;
        return EXIT_FAILURE;
    }

    return EXIT_SUCCESS;
}

shader.vert:

#version 450

layout(location = 0) out vec3 fragColor;

vec2 positions[3] = vec2[](
    vec2(0.0, -0.5),
    vec2(0.5, 0.5),
    vec2(-0.5, 0.5)
);

vec3 colors[3] = vec3[](
    vec3(1.0, 0.0, 0.0),
    vec3(0.0, 1.0, 0.0),
    vec3(0.0, 0.0, 1.0)
);

void main() {
    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
    fragColor = colors[gl_VertexIndex];
}

shader.frag:

#version 450

layout(location = 0) in vec3 fragColor;

layout(location = 0) out vec4 outColor;

void main() {
    outColor = vec4(fragColor, 1.0);
}

总结

Swap Chain Recreation 是 Vulkan 复杂性的一个缩影。为了处理一个简单的“窗口变大”,我们需要销毁并重建大半个渲染管线。

虽然代码繁琐,但这给了你极大的控制权。例如,你可以在重建时顺便改变抗锯齿设置,或者切换 HDR 模式,而不需要重启程序。

至此,基础教程的“画三角形”部分已经彻底完结了!

下一步

三角形虽然画好了,但它是硬编码在 Shader 里的。在实际开发中,我们需要通过 Vertex Buffer (顶点缓冲区) 从 CPU 传递复杂的模型数据给 GPU。

下一章,我们将进入 Vertex Buffers。我们将把三角形的顶点数据从 Shader 移到 C++ 代码中,并通过内存映射(Staging Buffer)传递给显卡。

准备好管理显存了吗?
详见:Swap chain recreation - Vulkan Tutorial

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