esp dl
姿态识别 行为识别 movenet mediapipe
人脸识别 facerec
表情识别
语言识别 multinet
虽然离大项目差了点 但小项目还是可以的
// 量化工具 ppq
pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cpu
pip install esp-ppq
pip install Numba
pip install ONNX
pip install ONNX Runtime
pip install ONNX Optimizer
示例:使用 ESP-DL 深度学习库基于 ESP32-S3 实现手势识别-CSDN博客
按示例教程走一遍
安装python, tensorflow 或 anaconda
建立结构
喂数据
生成模型
由tensorflow 进入转为ESP模式
转为 esp上可运行的结构
1. 保存模型 python
model.save('handrecognition_model.h5')
2.转化模型
model = tf.keras.models.load_model("/content/handrecognition_model.h5")
tf.saved_model.save(model, "tmp_model")
!python -m tf2onnx.convert --saved-model tmp_model --output "handrecognition_model.onnx"
!zip -r /content/tmp_model.zip /content/tmp_model
from optimizer import *
from calibrator import *
from evaluator import *
onnx_model = onnx.load("handrecognition_model.onnx")
optimized_model_path = optimize_fp_model("handrecognition_model.onnx")
with open('X_cal.pkl', 'rb') as f:
(test_images) = pickle.load(f)
with open('y_cal.pkl', 'rb') as f:
(test_labels) = pickle.load(f)
calib_dataset = test_images[0:1800:20]
pickle_file_path = 'handrecognition_calib.pickle'
model_proto = onnx.load(optimized_model_path)
print('Generating the quantization table:')
calib = Calibrator('int16', 'per-tensor', 'minmax')
# calib = Calibrator('int8', 'per-channel', 'minmax')
calib.set_providers(['CPUExecutionProvider'])
# Obtain the quantization parameter
calib.generate_quantization_table(model_proto,calib_dataset, pickle_file_path)
# Generate the coefficient files for esp32s3
calib.export_coefficient_to_cpp(model_proto, pickle_file_path, 'esp32s3', '.', 'handrecognition_coefficient', True)
//生成cpp hpp文件
#pragma once
#include <stdint.h>
#include "dl_layer_model.hpp"
#include "dl_layer_base.hpp"
#include "dl_layer_max_pool2d.hpp"
#include "dl_layer_conv2d.hpp"
#include "dl_layer_reshape.hpp"
#include "dl_layer_softmax.hpp"
#include "handrecognition_coefficient.hpp"
using namespace dl;
using namespace layer;
using namespace handrecognition_coefficient;
//---------------------------
#pragma once
#include <stdint.h>
#include "dl_layer_model.hpp"
#include "dl_layer_base.hpp"
#include "dl_layer_max_pool2d.hpp"
#include "dl_layer_conv2d.hpp"
#include "dl_layer_reshape.hpp"
#include "dl_layer_softmax.hpp"
#include "handrecognition_coefficient.hpp"
using namespace dl;
using namespace layer;
using namespace handrecognition_coefficient;
class HANDRECOGNITION : public Model<int16_t>
{
private:
Conv2D<int16_t> l1;
MaxPool2D<int16_t> l2;
Conv2D<int16_t> l3;
MaxPool2D<int16_t> l4;
Conv2D<int16_t> l5;
MaxPool2D<int16_t> l6;
Reshape<int16_t> l7;
Conv2D<int16_t> l8;
Conv2D<int16_t> l9;
public:
Softmax<int16_t> l10; // output layer
HANDRECOGNITION () :
l1(Conv2D<int16_t>(-8, get_statefulpartitionedcall_sequential_1_conv2d_3_biasadd_filter(), get_statefulpartitionedcall_sequential_1_conv2d_3_biasadd_bias(), get_statefulpartitionedcall_sequential_1_conv2d_3_biasadd_activation(), PADDING_VALID, {}, 1,1, "l1")),
l2(MaxPool2D<int16_t>({2,2},PADDING_VALID, {}, 2, 2, "l2")),
l3(Conv2D<int16_t>(-9, get_statefulpartitionedcall_sequential_1_conv2d_4_biasadd_filter(), get_statefulpartitionedcall_sequential_1_conv2d_4_biasadd_bias(), get_statefulpartitionedcall_sequential_1_conv2d_4_biasadd_activation(), PADDING_VALID,{}, 1,1, "l3")),
l4(MaxPool2D<int16_t>({2,2},PADDING_VALID,{}, 2, 2, "l4")),
l5(Conv2D<int16_t>(-9, get_statefulpartitionedcall_sequential_1_conv2d_5_biasadd_filter(), get_statefulpartitionedcall_sequential_1_conv2d_5_biasadd_bias(), get_statefulpartitionedcall_sequential_1_conv2d_5_biasadd_activation(), PADDING_VALID,{}, 1,1, "l5")),
l6(MaxPool2D<int16_t>({2,2},PADDING_VALID,{}, 2, 2, "l6")),
l7(Reshape<int16_t>({1,1,6400},"l7_reshape")),
l8(Conv2D<int16_t>(-9, get_fused_gemm_0_filter(), get_fused_gemm_0_bias(), get_fused_gemm_0_activation(), PADDING_VALID, {}, 1, 1, "l8")),
l9(Conv2D<int16_t>(-9, get_fused_gemm_1_filter(), get_fused_gemm_1_bias(), NULL, PADDING_VALID,{}, 1,1, "l9")),
l10(Softmax<int16_t>(-14,"l10")){}
void build(Tensor<int16_t> &input)
{
this->l1.build(input);
this->l2.build(this->l1.get_output());
this->l3.build(this->l2.get_output());
this->l4.build(this->l3.get_output());
this->l5.build(this->l4.get_output());
this->l6.build(this->l5.get_output());
this->l7.build(this->l6.get_output());
this->l8.build(this->l7.get_output());
this->l9.build(this->l8.get_output());
this->l10.build(this->l9.get_output());
}
void call(Tensor<int16_t> &input)
{
this->l1.call(input);
input.free_element();
this->l2.call(this->l1.get_output());
this->l1.get_output().free_element();
this->l3.call(this->l2.get_output());
this->l2.get_output().free_element();
this->l4.call(this->l3.get_output());
this->l3.get_output().free_element();
this->l5.call(this->l4.get_output());
this->l4.get_output().free_element();
this->l6.call(this->l5.get_output());
this->l5.get_output().free_element();
this->l7.call(this->l6.get_output());
this->l6.get_output().free_element();
this->l8.call(this->l7.get_output());
this->l7.get_output().free_element();
this->l9.call(this->l8.get_output());
this->l8.get_output().free_element();
this->l10.call(this->l9.get_output());
this->l9.get_output().free_element();
}
};
#include <stdio.h>
#include <stdlib.h>
#include "esp_system.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "dl_tool.hpp"
#include "model_define.hpp"
int input_height = 96;
int input_width = 96;
int input_channel = 1;
int input_exponent = -7;
__attribute__((aligned(16))) int16_t example_element[] = {
//add your input/test image pixels
};
extern "C" void app_main(void)
{
Tensor<int16_t> input;
input.set_element((int16_t *)example_element).set_exponent(input_exponent).set_shape({input_height,input_width,input_channel}).set_auto_free(false);
HANDRECOGNITION model;
dl::tool::Latency latency;
latency.start();
model.forward(input);
latency.end();
latency.print("\nSIGN", "forward");
float *score = model.l10.get_output().get_element_ptr();
float max_score = score[0];
int max_index = 0;
for (size_t i = 0; i < 6; i++)
{
printf("%f, ", score[i]*100);
if (score[i] > max_score)
{
max_score = score[i];
max_index = i;
}
}
printf("\n");
switch (max_index)
{
case 0:
printf("Palm: 0");
break;
case 1:
printf("I: 1");
break;
case 2:
printf("Thumb: 2");
break;
case 3:
printf("Index: 3");
break;
case 4:
printf("ok: 4");
break;
case 5:
printf("C: 5");
break;
default:
printf("No result");
}
printf("\n");
}
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